

Most modules can be recycled in their Upgrade menu.If a player meets the prerequisites, they can build a module from the Build menu accessible from The Bridge at the cost of Mineral Ore, Antimatter and/or Time.Many factions offer their modules unique abilities. Faction refers to the canonical faction of origin of the module.Modules are categorized according to their faction. Modules are the large structures that appear in an outpost, with sizes ranging from 1x1 km to 2x2 km. Most ships can be scrapped in the Fleet Bay.If a player owns its recipe and meets the prerequisite, they can craft the ship in the Workshop at the cost of Helium-3, Antimatter/or and Time, in addition to the required crafting materials.If a player owns its blueprint and meets the prerequisites, they can construct the ship in the Ship Factory at the cost of Helium-3, Antimatter and/or Time.Class determines the basic characteristics of the ship, which heavily influences its fighting style.Many factions offer their ships unique abilities. Faction refers to the canonical faction of origin of the ship.Tiers may be subdivided, in which case it is prefixed by either a number (meaning varying levels of advancement between subtiers) or a letter (meaning different branches of the same technological level). Tier refers to the technological level of the ship: the greater the number, the more advanced it is.Ships are categorized according to their tier, faction and class. Ships are what make up a fleet, which can in turn roam the Galaxy Map. You may define a new item by creating a new page in the Item namespace and including this template. This means that pre-fitted or blank hulls are always able to be launched (notwithstanding Fleet Bay mass restrictions). Note that players need not have unlocked an item in order to use an existing instance. In general, the cost and power level of items also follow the above ordering, with those being obtainable from research being the cheapest but weakest, while those obtainable from recipes being extremely costly yet strongest.Īpart from unlocking the item, certain prerequisites also have to be fulfilled before a player can create instances of the item, most commonly having module(s) at a certain level. Many item instances are also directly obtainable from defeating NPC Targets or claiming prizes from various Events. Players have to unlock the ability to create most item instances via Research, collecting Blueprints, or unlocking Recipes.

Items define the contents of an inventory and may exist in various forms.
